Video‐game play and non‐symbolic numerical comparison

نویسندگان
چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Play, Game, World: Anatomy Of A Videogame

This paper is part of an experimental approach aimed to study the nature of videogames. We will focus on videogames rules in order to try to understand the anatomy of a videogame. Being inspired by the methodology that Propp used for his classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames. We then analysed these rules diagrams by using the de...

متن کامل

Girls' Play: Context, performance & social videogame play [Abstract]

It has been almost a decade since Gareth Schott and Kirsty Horell wrote their article "Girl Gamers and their Relationship with the Gaming Culture" in the 'Winter 2000' issue of Convergence. According to the abstract and introduction to the article, their goal was to " …focus upon the experiences and attitudes of females who already view themselves as 'gamers' " [36]. However, as the article dev...

متن کامل

EEG Emotion Recognition in Videogame Play

This study explores emotion recognition in videogames using electroencephalographic (EEG) data. Presently, emotion recognition using pattern recognition techniques has not yet been investigated in videogame play. This research is motivated by the possibility of retrieving insights into player experience from EEG signal during gameplay, which aims to contribute to Games User Research as an emerg...

متن کامل

Relations Between Videogame Play and 8th-Graders' Mathematics Achievement

Videogames today enjoy unprecedented popularity , and the influence of videogames is enormous: websites, blogs, apparel, toys, and stores are dedicated to them (Kietzmann, 2007). Games are available in nearly every facet of everyday life from cell phones to computers to portable gaming units (Zackheim, 2005), commercials for videogames can be seen on every major network (Grant, 2009), and some ...

متن کامل

Videogame play and the effectiveness of virtual environments for training

The Sensory Environments Evaluation (SEE) project set out to examine the effects of emotional valence of a virtual training scenario on learning and memory. Emotional arousal is well-established as having enhancing effects on memory (McGaugh, 2000). A virtual scenario called DarkCon was created to resemble a night-time reconnaissance mission. Priming of subjects was the first experimental varia...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Addiction Biology

سال: 2021

ISSN: 1355-6215,1369-1600

DOI: 10.1111/adb.13065